there will be bugs, calm the hell down, be patient. We do have our own Mechlab mod that is listed below Not at this time, We are looking into it, but no ETA. Will YAML/Merchtech/Piratetech be compatible with the clan invasion mod? If in some weird way this mod offends you or hurts your feeling in any way, I would advise you to reflect inward, and seek therapy, as this is a video game mod, made by drunk people, for others to enjoy. We really do appreciate the support everyone has given us over these last few months, that's probably why I was finally let to write this out. Just be thankful you never had to see the rejected creations. They were born that way and can not be fixed. Some have wonky toes, knees or other clipping issues. Since these are essentially 2 in-game mechs literally smashed together, there is no way to further edit the models. In love with our new found abominations we named them and added them. With a little weapon hardpoint customization we ended up with a plethora of frankenmechs. However some turned out OK, and some terrific. As expected, most combinations we tried were unholy nightmares of which we are still trying to cleanse from our memories. A method was discovered where we could load one mech's skeleton on top of another and let the engine figure it out. The "Pirate Mechs" were all made in a single night of drinking and video games. If you have a mech you want to see put in, head over to the Discord and request it there, we will see what we can do. There are a ton of them, you can find the total list here. Not that I don't like you at all, just not enough to type them out. To be honest I don't like you folks enough to type all of these out. It's very easy for us, keeps it all in one place. Join our Discord if you wish to report them. We haven't had any major crashing bugs or major playability issues, but that doesn't mean it doesn't exist. Depending on how drunk we are you may even get your hands on a pre-release build with hilarious bugs. You can report any bugs you find on our Discord, in the bugs channel. You do not have to play this if you're scared of a little bit of weirdness. THIS MOD IS STILL VERY MUCH A WORK IN PROGRESS Our goal is to eventually add EVERY SINGLE LORE VARIANT WE CAN FIND to this game. This Mod is updated weekly with new content, mechs, weapons and equipment. Just your friendly neighborhood BEAR here. You will need YAWC for the engines to populate correctly. Squashed an ECM bug, a bug that would cause mech's feet to de-synch and a few others I can't remember. Cleaned up some models including binding and seperating issues. - Also did some background work that might make it spawn on heavy mechs properly, but unlikely.- Ballistic, Missile and Laser AMS have been properly named.- ALL models except vanilla have been nerfed. - I have no idea why I made them 2 tons.Gravity Cannon and Light Gravity Cannon properly tagged.If you want to shoot more than a couple times you're going to want a LOT of cooling EERPPC, both Pirate and Clan, balance pass.This is to expand vanilla mechs to have updated equipment as new weapons and technologies become available all the way through to 3150. Work continues on adding all the canon variants to vanilla mechs as well as "Pirate" variants.
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