We had something similar with Sonic CD, though with visuals - people are happy to promote the super crisp and hq2x-like filters as being an improvement, but they forget the artists pulled off tons of neat tricks to create semi-transparency and the like - effects you only really see on CRTs. I'd imagine that just like the Mega Drive, in 99% of cases nobody cares and it may be an improvement, but it's worth noting. That Route 99 track for example - the "softness" that some of the instruments get when passed through the GBA's hardware may have been intended. They were never meant to sound that bad - the assumption was that TVs of the early 90s sucked. This is certainly evidenced on the Mega Drive - there's a small handful of titles which are high pitched and squeaky through emulators if you don't enable an audio filter. I would imagine good audio developers would create music that works around hardware problems. Special thanks to BMF for showing me GBAmusRiper. Be sure to switch the soundfont over when you want to listen to a new set of midis.Īlso for shits here's an. Go to BASSMIDI's menu and select the appropriate soundfont for you're midis and you're all set to listen. Once that's set, be sure to go to Preferences->Playback->Input->Midi Synthesizer Host and set it to BASSMIDI. Then grab and install kode 54's MIDI Component. How to play them? Well if you don't have Foobar2000, get it. Gyakuten Saiban 2 - Like I mentioned before, this has a lot of GS1 tracks left over. Shining Force: Resurrection of the Dark Dragon Mega Man Zero 2 - This one seems to be okay however (keep in mind the SFX come first in both games for some reason) Here are a few sets to get you going (Update: 9/24) FIXED THE SPACING ISSUES!!!: I would have to venture to guess though that at least 95% of the songs I've converted end up working near perfectly. Pitch bending gets screwed a bit on the conversion, but that can be fixed with right knowledge of midis and a good ear, or so I've been told. Samples can be off just a bit from their originals possibly because they may not have been intended to be heard in such good quality. Now obviously with Sappy -> Midi conversions there's going to be a few quirks. As a result, you end up with a nearly identical song with a sound quality that is unimaginably superior to the original. The main difference with this one, however, is that it automatically compiles the samples into a soundfont and adjusts the midis to correspond with its appropriate, in-game, sample. (You kinda have to go out of your way to get it to work, but once you get the hang of it, its a breeze.) It does what most Sappy tools do, rips the midi and high quality samples that get butt-raped by the GBA's audio handler. When I'm creating covers for songs, should I be using more simplistic instruments like waveforms instead of trying to emulate the sound of the instrument, or is that just up to the author of the cover to decide? I'm not sure if I'm going overboard in trying to make it sound exactly like the original, since I haven't been doing this for very long.So I've been messing around with GBAmusRiper, (no that's not a typo), a semi-annoying tool with some very neat functions. I've also noticed things like that in other songs. I noticed for the strings, you used a Brass+Lead-sounding instrument. (Sorry for not saying that sooner :P).Īlso, just a question. It also sounds like you got all the notes right from the original song. I did that for a cover I'm in the process of making.ĮDIT: Actually, after looking it over, every track seems to be used quite a bit, so I don't think mixing tracks together would work for this song (at least not easily).ĮDIT 2: Woops! I forgot to say, great work! The songs from this game are great, and it's interesting to hear it in 8-bit form. Also, I think there's a program that lets you export the songs from DS games into Midi files and export their instrument set as a Sound Font. I usually try to mix different tracks together when there's too many to hold every separate instrument.Īlso, you may be able to mute certain tracks if you get the original song rip and run it in WinAmp.
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